Mad Max: Fury Road (http://www.madmaxmovie.com/)
Artistically I want to create a world that feels very different to the present and modern society we currently find ourselves in, having watched ‘Mad Max: Fury Road’, a movie where the main plot exists in a world where resources are few and far between and is set far in the future, this meant I began to have ideas around visually what I would be looking for in terms of the VR world as well as imagery to be used within the website and promotional material.
The general tone for this digital master piece originates from tribal ideology and present day desert environments. Mad max is a life or death situation and not a world that you would want your children to grow up in, therefore it becomes a perfect example of research to justify a similar existences 100 years from now, within my own project, if countries like China and India eventually burn up the remaining resources within our planet. But more importantly the running theme of fighting over energy resources suggests what future we could be facing if nothing is done to control the energy consumption and usage within current developed and developing countries, are we in fact heading for a Mad Max future but sooner than we think?
In terms of colour tones and style, Mad Max: Fury Road sets a good starting point for colour experimentation around contracts and design within the VR world. Crucially this piece of work adds insight into what tones, textures and vision to choose within ‘Goobye100’ to make my VR future accurate and impressive. Therefore blues, yellows, cream and pastel colours tend to add to an artistic presents within post-apocalypse worlds. Also looking at certain shades of lighting to create the level of detailed required, meaning dark lighting in nighttime scenes, bright and faded lighting during the day, this will create the shadows and hopefully ‘burned out’ look a world with little green and a lack of energy may appear.
The cinematography and special effects within the movie was the original brain child to project ‘Goodbye 100’, and although fictional, I couldn’t help but feel ‘what if’ at the end of the movie, ‘what if’ that is our future and ‘what can’ we do about it to ensure either way it is not. Publicly the film has received praise from its target audience and media professionals alike, which demonstrates if you create a fictional (or not) world correctly, then it can only be taken seriously. Becoming a perfect platform for a series message and educational output to push the need for understanding and action.