Development

On production of this file, the development of both outputs have begun and initial designs and constructions of both the VR world in Unreal Engine 4, as well as the website through Adobe Muse are beginning to form the first visual representations of the reality that is ‘Goobye100’.579a6c11c30b1293060d54b3a7debea8

Website

In regards to the website design, Adobe Muse as previously mentioned is making the creation of the projects main portal very easy and efficient, the key elements to remember though include:

  • Colour
  • Tones
  • Layout
  • Font
  • Minimalism
  • Composition

Currently I am experimenting particularly with imagery, layout and colour to find the right balance that is easy on the eye, but still follows the simplistic and stylish look I want from my site, previous research into colour tones in Mad Max: Fury Road has helped me to identify certain shades that work well together.

Virtual Reality

Part 2 of the project has already proven to be quite difficult, the sheer amount of work and learning that goes into creating a half decent VR experience and especially on your own is very substantial. However some initial progress has been made, I have started to model the ‘environment’ in UE4 creating mountains and textured surfaces as a simple canvas to paint on my models.

I am also using the 3D modeling software ‘Blender’ to some success with two 3D models of buildings created to be featured as ‘abandoned’ structures within the VR world. I am also looking at preexisting game packages for nature designs to bring the world to life, inserting and experimenting with some rocks, trees and plants. Furthermore research into other game developers post apocalypse designs is influencing my artistic side of what vision I want to bring to life, inspiring my style, in particular ‘Bethesda’s Fallout